Just like Codemasters brilliant second Dirt Rally-game (Colin McRae History), it's possible to drive through historic rallies and moments, which serves as pure rally school memorabilia-stuff, while swaying around insanely powerful Group B monsters on the most treacherous of forest roads. In terms of content, Kylotonn is brilliant and the advent of the 50th anniversary game mode (WRC celebrates 50 years this year) is something I am more than happy to applaud. However, is the car garage and career mode together with the variety of rallies, countries and stages that are included is pretty impressive. That hard, loud, intensely mechanical, metallic and roaring engine sound from above all WRC 7 in combination with the constant clatter of coarse gravel against the cars' undercarriage, is in this game replaced with what sounds like a vacuum cleaner. The sound in WRC 10 is worse than in all of Kyloton's previous rally games, which I have a hard time understanding. It must be said, however, that there are some such obscenely long "epic stages" of over 30 miles that are deadly challenging and thus morbidly fun in themselves, but with a mediocre driving feel, it does not matter very much. Sure, there are a lot of really good stages in WRC 10 and just like in last year's game, I love Portugal and Kenya, but given the time and budget they had to move with in recent years I would have liked to see significantly more real stages, taken from this year's WRC-season. Kylotonn has had over six years to recreate more official, real WRC-stages than the power stage elements that have been included since WRC 6, but here almost nothing has happened and it annoys me. The feeling of speed is lacking, moreover.Īnother aspect that I feel I have no more patience for, and do not intend to sugarcoat any more in any hope that it will improve for next year, is the official, proper, real stages in WRC 10. However, the controls still lacks sensitivity in terms of how and where the centre of gravity in the car is, more often it feels like jerking around with a steel sled and the chassis dynamics from especially Dirt Rally 2.0 shines with its absence here. With a controller in my hands, the car responds better and it is possible to increase the pace consistently and easier to step into the corners early and carry more speed on the exit. But is that really how it should be? Even though I (just like you) naturally understand that significantly more potential players drive with a controller than with an dedicated steering wheel and pedals. So! Switching to Xbox Series X Controller which I of course synced to our Omen by HP 30L it is noticeable that the developers put pretty much all the gunpowder on this control method, and here WRC 10 works better. It's sluggish, slow, weak, lacks timing, speed, feel and power. Despite hours of calibration and various adjustment, it never feels like the steering wheel is part of the car, never like the steering column controls the front wheels and the shocks and resistance that the steering wheel offers in WRC 10, I can't say it feels neither realistic nor particularly entertaining. Kylotonn has included Fanatec as "official steering wheel partner" for the second year in a row but despite this and despite that WRC 10 recognises our Fanatec DD2 directly, the force feedback support is poor, at best. The first thing to say about the driving feel of the WRC 10 is that it has been optimised 100% for controllers, which feels like a massive disappointment now that fans have been nagging about better implementing steering wheel support with better force feedback for five years now.
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